Dragon Call — 2-vs-2 Online Team Card Game
#Card game#Team play#Online multiplayer#vs AI#Free
Dragon Call is a climbing card game for four players in two partnerships. Beat the table with higher singles, pairs, triples, full houses, straights or runs of pairs, shed your hand, and collect the 5s, 10s and Kings in your tricks. The first team past 1,000 points wins.
Before your first card you can make a Call (±100), or a Grand Call (±200) after seeing just 8 cards. Bombs — four of a kind or a straight flush — can interrupt at any moment. Four special cards shake things up: the wishing Sparrow, the Dog that hands the lead to your partner, the wild Phoenix and the mighty Dragon.
Sign in to create a room and invite friends for a 4-player online match — empty seats can be filled with AI. Or play right away with an AI partner against two AI opponents, no account needed.
How to · tips · FAQHide
How to play
- See your first 8 cards and decide on a Grand Call, then take the last 6.
- Pass one card each to the next player, your partner and the previous player.
- The Sparrow (1) holder leads; others must play a higher combo of the same type, or pass.
- When everyone passes, the last player takes the trick and leads. Bombs can be played at any time.
- 5s score 5, 10s and Kings 10, Dragon 25, Phoenix −25. Partners going out 1st and 2nd score a 200-point one-two!
Tips
- Only go for a Grand Call (±200) with the Dragon, Phoenix or a bomb in your first 8 cards — failing costs a lot.
- Don't overtake your partner's lead; use the Dog to pass the lead to them.
- Tricks with 5s, 10s and Ks are valuable — consider bombing when opponents are about to take one.
- A one-two finish scores 200. If your partner goes out first, shed your hand quickly.
FAQ
- How many players?
- Four, in 2-vs-2 teams. Solo, you team with an AI partner against 2 AI.
- When can I play a bomb?
- Four-of-a-kind and straight-flush bombs can be played at any time, even out of turn.
- What's the winning score?
- The first team past 1,000 points wins.
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